Which dice does Dungeons & Dragons use?
A standard tabletop set has seven dice, and each one has a job. The D20 decides whether you succeed: attack rolls, saving throws and ability checks all run through it. The D4, D6, D8, D10 and D12 handle damage and healing, matched to the weapon or spell you are using — a dagger deals D4, a longsword D8, a greataxe D12. The D100, rolled as two D10s or as a single percentile die here, covers random tables: wild magic surges, loot drops and whatever the dungeon master invented that morning.
Rolls are written as a count, a die and a modifier. 1d20+5 means roll one twenty-sided die and add five. 4d6 means roll four six-sided dice and total them, which is the classic way to generate ability scores. 8d6 is a fireball. Set the count and the die above, add your modifier, and the log shows every individual face so you can check the maths.
Advantage, disadvantage and critical hits
Advantage is the game's way of saying conditions favour you: you roll two D20s and keep the higher one. Disadvantage is the opposite — roll two, keep the lower. Because this roller shows both numbers before the kept result, nobody at the table has to take your word for it. Advantage applies to a single D20 roll, so the toggle switches off automatically if you change the die or roll more than one.
A natural 20 on an attack roll is a critical hit: you land the blow and roll your damage dice twice. A natural 1 is an automatic miss no matter how big your modifier is. The roller calls both out for you, which saves the usual squint across the table at a die that landed in someone's crisps.
Why roll dice online?
Physical dice are part of the fun, but they go missing, they roll off the table, and a chipped or cheaply moulded die genuinely skews results. A digital roller is always in your pocket, always complete, and every face has exactly the same chance every time because the numbers come from your browser's cryptographic random generator rather than from how the die was cast.
It also travels. Remote games over video call, a session in a coffee shop, a character sheet being levelled up on the bus, a new player who does not own a set yet — all of them work with a shared link and a phone. Keep the roll log visible on screen and the table can see every result, which settles arguments faster than any house rule.